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Valors End Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
AStarSearch< UserState >
AStarSearch< UserState >::AStarNode
AStarSearch< UserState >::HeapCompare
AStarSearchManager< UserState >
The
AStarSearchManager
is responsible for organizing a collection of AStarSearch's
ASR::Building
Class representing a
Building
belonging to a team
ASR::Client
ASR::ClientUpdater
ASR::ControlGroup
ASR::DynamicLines
ASR::DynamicRenderable
Abstract base class providing mechanisms for dynamically growing hardware buffers
ASR::FogOfWar
ASR::Formation
ASR::Game
ASR::GameListener
ASR::Level
A
Level
manages which squares on the map are occupied and which ones are free to walk across
ASR::Level::LevelNode
ASR::LevelStatusVisualizer
This class is used to visualize the information about a
Level
ASR::LineFormation
ASR::MovableObject
A
MovableObject
is a wrapper around some 'entity' that will be visible and placeable in the game
ASR::Projectile
A
Projectile
is any ranged "bullet" that is fired from one Unit/Building to another Unit/Building
ASR::RTSCamera
ASR::RTSCameraUpdater
ASR::Team
A
Team
is responsible for managing all of the resources of a single team
ASR::TeamBuildings
ASR::TeamUnits
ASR::TeamUpdater
ASR::Timer
TutorialApplication
ASR::Unit
ASR::UnitGroup
ASR::UnitSelecter
ASR::UnitType
ASR::UnitTypeManager
ASR::Updater
An updater is used when something needs to be updated on a per-frame basis
WaypointList< UserState >
Generated on Sun Jun 25 19:23:43 2006 for Valors End by
1.4.7