_addToClosed(AStarNode *node) | AStarSearch< UserState > | [inline, private] |
_addToOpen(AStarNode *node) | AStarSearch< UserState > | [inline, private] |
_constructionWaypointList(AStarNode *endNode) | AStarSearch< UserState > | [inline, private] |
_findBestOpenNode() | AStarSearch< UserState > | [inline, private] |
_getFromClosed(AStarNode *node) | AStarSearch< UserState > | [inline, private] |
_getFromOpen(AStarNode *node) | AStarSearch< UserState > | [inline, private] |
_isNodeClosed(AStarNode *node) | AStarSearch< UserState > | [inline, private] |
_isNodeOpen(AStarNode *node) | AStarSearch< UserState > | [inline, private] |
_releaseNodes() | AStarSearch< UserState > | [inline, private] |
_releaseSolution() | AStarSearch< UserState > | [inline] |
_removeFromClosed(AStarNode *node) | AStarSearch< UserState > | [inline, private] |
_removeFromOpen(AStarNode *node) | AStarSearch< UserState > | [inline, private] |
advanceSearch() | AStarSearch< UserState > | [inline] |
AStarSearch(void) | AStarSearch< UserState > | [inline] |
getSearchState() | AStarSearch< UserState > | [inline] |
getSolutionPath() | AStarSearch< UserState > | [inline] |
isRunnable() | AStarSearch< UserState > | [inline] |
isSolved() | AStarSearch< UserState > | [inline] |
isUnsolvable() | AStarSearch< UserState > | [inline] |
mClosedList | AStarSearch< UserState > | [private] |
mCurState | AStarSearch< UserState > | [private] |
mEndState | AStarSearch< UserState > | [private] |
mGoalNode | AStarSearch< UserState > | [private] |
mOpenList | AStarSearch< UserState > | [private] |
mSolutionList | AStarSearch< UserState > | [private] |
mStartNode | AStarSearch< UserState > | [private] |
SearchState enum name | AStarSearch< UserState > | |
setStartState(UserState *startState, UserState *endState) | AStarSearch< UserState > | [inline] |
SS_NOT_STARTED enum value | AStarSearch< UserState > | |
SS_PATH_FOUND enum value | AStarSearch< UserState > | |
SS_PATH_NOT_FOUND enum value | AStarSearch< UserState > | |
SS_RUNNING enum value | AStarSearch< UserState > | |
~AStarSearch(void) | AStarSearch< UserState > | [inline] |