Classes | |
class | Building |
Class representing a Building belonging to a team. More... | |
class | Client |
class | ControlGroup |
class | DynamicLines |
class | DynamicRenderable |
Abstract base class providing mechanisms for dynamically growing hardware buffers. More... | |
class | FogOfWar |
class | Formation |
class | Game |
class | GameListener |
class | Level |
A Level manages which squares on the map are occupied and which ones are free to walk across. More... | |
class | LevelStatusVisualizer |
This class is used to visualize the information about a Level. More... | |
class | LineFormation |
class | MovableObject |
A MovableObject is a wrapper around some 'entity' that will be visible and placeable in the game. More... | |
class | Projectile |
A Projectile is any ranged "bullet" that is fired from one Unit/Building to another Unit/Building. More... | |
class | RTSCamera |
class | RTSCameraUpdater |
class | Team |
A Team is responsible for managing all of the resources of a single team. More... | |
class | TeamBuildings |
class | TeamUnits |
class | TeamUpdater |
class | Timer |
class | Unit |
class | UnitGroup |
class | UnitSelecter |
class | UnitType |
class | UnitTypeManager |
class | Updater |
An updater is used when something needs to be updated on a per-frame basis. More... | |
class | ClientUpdater |
Enumerations | |
enum | { POSITION_BINDING, TEXCOORD_BINDING } |
Variables | |
const int | BuildingPadding = 0 |
const int | UNIT_SPEED = 60 |
anonymous enum |
Definition at line 11 of file DynamicLines.cpp.
00011 { 00012 POSITION_BINDING, 00013 TEXCOORD_BINDING 00014 };
const int ASR::BuildingPadding = 0 |
const int ASR::UNIT_SPEED = 60 |