Classes | |
| class | Building |
| Class representing a Building belonging to a team. More... | |
| class | Client |
| class | ControlGroup |
| class | DynamicLines |
| class | DynamicRenderable |
| Abstract base class providing mechanisms for dynamically growing hardware buffers. More... | |
| class | FogOfWar |
| class | Formation |
| class | Game |
| class | GameListener |
| class | Level |
| A Level manages which squares on the map are occupied and which ones are free to walk across. More... | |
| class | LevelStatusVisualizer |
| This class is used to visualize the information about a Level. More... | |
| class | LineFormation |
| class | MovableObject |
| A MovableObject is a wrapper around some 'entity' that will be visible and placeable in the game. More... | |
| class | Projectile |
| A Projectile is any ranged "bullet" that is fired from one Unit/Building to another Unit/Building. More... | |
| class | RTSCamera |
| class | RTSCameraUpdater |
| class | Team |
| A Team is responsible for managing all of the resources of a single team. More... | |
| class | TeamBuildings |
| class | TeamUnits |
| class | TeamUpdater |
| class | Timer |
| class | Unit |
| class | UnitGroup |
| class | UnitSelecter |
| class | UnitType |
| class | UnitTypeManager |
| class | Updater |
| An updater is used when something needs to be updated on a per-frame basis. More... | |
| class | ClientUpdater |
Enumerations | |
| enum | { POSITION_BINDING, TEXCOORD_BINDING } |
Variables | |
| const int | BuildingPadding = 0 |
| const int | UNIT_SPEED = 60 |
| anonymous enum |
Definition at line 11 of file DynamicLines.cpp.
00011 { 00012 POSITION_BINDING, 00013 TEXCOORD_BINDING 00014 };
| const int ASR::BuildingPadding = 0 |
| const int ASR::UNIT_SPEED = 60 |
1.4.7