_clearSpatialGrid() | ASR::TeamUnits | [private] |
animateUnits(float deltaTime) | ASR::TeamUnits | |
createUnit(String meshName) | ASR::TeamUnits | |
findTargets() | ASR::TeamUnits | |
getAdjacentUnits(const Vector3 &worldPos, float radius) | ASR::TeamUnits | |
getNumUnits() | ASR::TeamUnits | |
getUnit(size_t index) | ASR::TeamUnits | |
getUnitIterator() | ASR::TeamUnits | |
mNumTeams | ASR::TeamUnits | [private, static] |
moveUnits(float deltaTime) | ASR::TeamUnits | |
mRaySceneQuery | ASR::TeamUnits | [private] |
mTeam | ASR::TeamUnits | [private] |
mTeamNode | ASR::TeamUnits | [private] |
mUnitGrid | ASR::TeamUnits | [private] |
mUnits | ASR::TeamUnits | [private] |
performAttacks() | ASR::TeamUnits | |
setSpatialGridSize(int numBucketsWide, int numBucketsHigh) | ASR::TeamUnits | |
SpatialColumn typedef | ASR::TeamUnits | [private] |
SpatialGrid typedef | ASR::TeamUnits | [private] |
TeamUnits(Team *parentTeam, unsigned int initialUnits=0) | ASR::TeamUnits | |
UnitIterator typedef | ASR::TeamUnits | |
UnitList typedef | ASR::TeamUnits | |
updateSpatialGrid() | ASR::TeamUnits | |
~TeamUnits() | ASR::TeamUnits |