_destroyEntity() | ASR::Projectile | [private] |
_generateEntity() | ASR::Projectile | [private] |
getDamage() const | ASR::Projectile | |
getPosition() const | ASR::Projectile | [private] |
getSpeed() const | ASR::Projectile | |
mDamage | ASR::Projectile | [private] |
mEntity | ASR::Projectile | [private] |
mNumBullets | ASR::Projectile | [private, static] |
mSource | ASR::Projectile | [private] |
mSpeed | ASR::Projectile | [private] |
mTarget | ASR::Projectile | [private] |
Projectile(Unit *source, Unit *target) | ASR::Projectile | |
setDamage(float damage) | ASR::Projectile | |
setSpeed(float speed) | ASR::Projectile | |
update() | ASR::Projectile | |
~Projectile() | ASR::Projectile |