getEstimatedCostToState(const LevelNode &state) const | ASR::Level::LevelNode | [inline] |
getNeighbour(int index) const | ASR::Level::LevelNode | [inline] |
getNumNeighbours() const | ASR::Level::LevelNode | [inline] |
getTraversalCost() const | ASR::Level::LevelNode | [inline] |
getWorldPosition() | ASR::Level::LevelNode | [inline] |
isNode(const LevelNode &rhs) const | ASR::Level::LevelNode | [inline] |
Level class | ASR::Level::LevelNode | [friend] |
LevelNode(Vector3 worldPos, float traversalCost=1.0f) | ASR::Level::LevelNode | [inline] |
mChecked | ASR::Level::LevelNode | [private] |
mId | ASR::Level::LevelNode | [private] |
mNeighbours | ASR::Level::LevelNode | [private] |
mNumNeighbours | ASR::Level::LevelNode | [private] |
mTraversalCost | ASR::Level::LevelNode | [private] |
mWorldPos | ASR::Level::LevelNode | [private] |
operator==(const LevelNode &rhs) const | ASR::Level::LevelNode | [inline] |
setTraversalCost(float cost) | ASR::Level::LevelNode | [inline] |