_findTeam(const String &teamName) const | ASR::Level | [private] |
_markCell(float worldX, float worldZ, bool status) | ASR::Level | [protected] |
createTeam(const String &teamName, const ColourValue &teamColor) | ASR::Level | |
getAdjacentUnits(const Vector3 &position, float radius) | ASR::Level | |
getCellLocation(const Vector3 &worldPos, int *x, int *z) | ASR::Level | |
getClosestNode(const Vector3 &worldPos) | ASR::Level | |
getEnemyTeams(const Team *friendlyTeam) | ASR::Level | |
getNode(const Vector3 &worldPos) | ASR::Level | |
getNodeWorldPosition(int cellX, int cellZ) | ASR::Level | |
getNumNodesHigh() const | ASR::Level | |
getNumNodesWide() const | ASR::Level | |
getNumTeams() | ASR::Level | |
getPathManager() const | ASR::Level | |
getSingleton(void) | ASR::Level | [static] |
getSingletonPtr(void) | ASR::Level | [static] |
getTeam(size_t teamIndex) | ASR::Level | |
getTeamIterator() | ASR::Level | |
getWorldHeight() const | ASR::Level | |
getWorldWidth() const | ASR::Level | |
isOccupied(float worldX, float worldZ) | ASR::Level | |
Level() | ASR::Level | |
LevelStatusVisualizer class | ASR::Level | [friend] |
mCellHeight | ASR::Level | [private] |
mCellsHigh | ASR::Level | [private] |
mCellsWide | ASR::Level | [private] |
mCellWidth | ASR::Level | [private] |
mOccupied | ASR::Level | [private] |
mPathManager | ASR::Level | [private] |
mTeams | ASR::Level | [private] |
mWorldHeight | ASR::Level | [private] |
mWorldWidth | ASR::Level | [private] |
occupy(float worldX, float worldZ) | ASR::Level | |
occupyRegion(const AxisAlignedBox &worldRegion) | ASR::Level | |
rebuild() | ASR::Level | |
removeAllTeams() | ASR::Level | |
removeTeam(const String &teamName) | ASR::Level | |
removeTeam(Team *team) | ASR::Level | |
reset() | ASR::Level | |
setCellSize(float width, float height) | ASR::Level | |
setDimensions(int cellsWide, int cellsHigh) | ASR::Level | |
setWorldDimensions(float worldWidth, float worldHeight) | ASR::Level | |
TeamIterator typedef | ASR::Level | |
TeamList typedef | ASR::Level | |
UnitList typedef | ASR::Level | |
unoccupy(float worldX, float worldZ) | ASR::Level | |
unoccupyRegion(const AxisAlignedBox &worldRegion) | ASR::Level | |
~Level(void) | ASR::Level | |