_drawHorizontalLine(int xStart, int xEnd, int y) | ASR::FogOfWar | [private] |
blackOut() | ASR::FogOfWar | |
fadeOut() | ASR::FogOfWar | |
FogOfWar(int width, int height) | ASR::FogOfWar | |
isUnitVisible(const Unit *unit) const | ASR::FogOfWar | |
mBuffer | ASR::FogOfWar | [private] |
mFogTexture | ASR::FogOfWar | [private] |
mHeight | ASR::FogOfWar | [private] |
mNumFogs | ASR::FogOfWar | [private, static] |
mPixBuffer | ASR::FogOfWar | [private] |
mWidth | ASR::FogOfWar | [private] |
setVisible(int x, int y, int radius) | ASR::FogOfWar | |
updateTexture() | ASR::FogOfWar | |
~FogOfWar() | ASR::FogOfWar |