Building(SceneNode *parentNode, String meshName, Vector3 position) | ASR::Building | |
getPosition() | ASR::Building | |
mEntity | ASR::Building | [private] |
mName | ASR::Building | [private] |
mNode | ASR::Building | [private] |
mNumBuildings | ASR::Building | [private, static] |
scale(Real x, Real y, Real z) | ASR::Building | |
setDirection(const Vector3 &dir) | ASR::Building | |
setDirection(float x, float y, float z) | ASR::Building | |
setPosition(const Vector3 &pos) | ASR::Building | |
translate(const Vector3 &vec) | ASR::Building | |
~Building(void) | ASR::Building |