| Building(SceneNode *parentNode, String meshName, Vector3 position) | ASR::Building | |
| getPosition() | ASR::Building | |
| mEntity | ASR::Building | [private] |
| mName | ASR::Building | [private] |
| mNode | ASR::Building | [private] |
| mNumBuildings | ASR::Building | [private, static] |
| scale(Real x, Real y, Real z) | ASR::Building | |
| setDirection(const Vector3 &dir) | ASR::Building | |
| setDirection(float x, float y, float z) | ASR::Building | |
| setPosition(const Vector3 &pos) | ASR::Building | |
| translate(const Vector3 &vec) | ASR::Building | |
| ~Building(void) | ASR::Building |
1.4.7